AI Literacy & Teacher Digital Competency (ā¤ā¤ā¤ ā¤¸ā¤žā¤āĨā¤ˇā¤°ā¤¤ā¤ž ⤰ ā¤ļā¤ŋā¤āĨā¤ˇā¤ ā¤Ąā¤ŋā¤ā¤ŋā¤ā¤˛ ā¤Ļā¤āĨā¤ˇā¤¤ā¤ž)
How a Machine Learns â Activity Overview âąī¸ 8 min
This interactive activity guides students through the core idea of machine learning: data â pattern â prediction. It is designed as a device-light, hands-on experience for Grades 9â12.
đ¯ Learning Objectives
- Understand the difference between a rigid rule and learning from examples.
- Identify patterns in labelled data.
- Apply patterns to make predictions on new examples.
- Recognise the limitations of narrow data (bias, hallucination).
đ Activity Steps
- Follow a rigid rule â sort animals using a fixed rule (e.g., four legs + fur vs. wings + feathers) and see where a bat or penguin breaks it.
- Train on labelled examples â study labelled goat and sheep examples to discover distinguishing patterns.
- Predict new ones â use the patterns you found to label new animals (e.g., horns vs. wool).
- Find where it fails â discuss what happens when the training data is narrow (e.g., only one kind of goat) and how that can lead to bias or errors.
đĄ Practical Task
- What AI is and is not.
- The data â pattern â prediction idea.
- One honest limit (bias or hallucination).
- The rule: AI helps, a person decides.
đĻ SCORM Package
The activity is also available as a SCORM 1.2 package (imsmanifest.xml) for integration into any LMS. The interactive HTML (index.html) tracks completion and scores.
How a Machine Learns â ā¤ā¤¤ā¤ŋā¤ĩā¤ŋ⤧ā¤ŋ ⤏ā¤ŋā¤ā¤šā¤žā¤ĩ⤞āĨā¤ā¤¨ âąī¸ āĨŽ ā¤Žā¤ŋ⤍āĨā¤
⤝āĨ ⤠⤍āĨ⤤⤰ā¤āĨ⤰ā¤ŋā¤¯ā¤žā¤¤āĨā¤Žā¤ ā¤ā¤¤ā¤ŋā¤ĩā¤ŋ⤧ā¤ŋ⤞āĨ ā¤ĩā¤ŋā¤ĻāĨā¤¯ā¤žā¤°āĨā¤ĨāĨā¤šā¤°āĨā¤˛ā¤žā¤ ā¤ŽāĨ⤏ā¤ŋ⤍ ⤞⤰āĨ⤍ā¤ŋā¤ā¤āĨ ā¤ŽāĨā¤āĨ⤝ ⤠ā¤ĩā¤§ā¤žā¤°ā¤Ŗā¤ž data â pattern â prediction ⤏ā¤ŋā¤ā¤žā¤ā¤ā¤āĨ¤ ⤝āĨ ā¤ā¤āĨā¤ˇā¤ž āĨ¯âāĨ§āĨ¨ ā¤ā¤ž ā¤˛ā¤žā¤ā¤ŋ device-light, ā¤šā¤žā¤¤āĨ ⤠⤍āĨā¤ā¤ĩā¤āĨ ⤰āĨā¤Ēā¤Žā¤ž ā¤Ąā¤ŋā¤ā¤žā¤ā¤¨ ā¤ā¤°ā¤ŋā¤ā¤āĨ ā¤šāĨāĨ¤
đ¯ ⤏ā¤ŋā¤ā¤žā¤ ā¤ā¤ĻāĨā¤ĻāĨā¤ļāĨā¤¯ā¤šā¤°āĨ
- ā¤ā¤Ąā¤ž ⤍ā¤ŋā¤¯ā¤Ž ⤰ ā¤ā¤Ļā¤žā¤šā¤°ā¤Ŗā¤Ŧā¤žā¤ ā¤¸ā¤ŋā¤āĨ⤍āĨ ā¤ŦāĨā¤ā¤āĨ ā¤ā¤ŋ⤍āĨā¤¨ā¤¤ā¤ž ā¤ŦāĨā¤āĨ⤍āĨāĨ¤
- ⤞āĨā¤Ŧ⤞ ā¤ā¤°ā¤ŋā¤ā¤āĨ ā¤ĄāĨā¤ā¤žā¤Žā¤ž ā¤ĸā¤žā¤ā¤ā¤ž ā¤Ēā¤šā¤ŋā¤ā¤žā¤¨ ā¤ā¤°āĨ⤍āĨāĨ¤
- ā¤ĸā¤žā¤ā¤ā¤ž ā¤ĒāĨ⤰⤝āĨ⤠ā¤ā¤°āĨ ā¤¨ā¤¯ā¤žā¤ ā¤ā¤Ļā¤žā¤šā¤°ā¤Ŗā¤Žā¤ž ā¤ā¤ĩā¤ŋ⤎āĨ⤝ā¤ĩā¤žā¤ŖāĨ ā¤ā¤°āĨ⤍āĨāĨ¤
- ā¤¸ā¤žā¤ā¤āĨ⤰āĨ ā¤ĄāĨā¤ā¤žā¤āĨ ⤏āĨā¤Žā¤ž (ā¤ĒāĨ⤰āĨā¤ĩā¤žā¤āĨā¤°ā¤š, ā¤āĨā¤°ā¤Ž) ā¤Ēā¤šā¤ŋā¤ā¤žā¤¨ ā¤ā¤°āĨ⤍āĨāĨ¤
đ ā¤ā¤¤ā¤ŋā¤ĩā¤ŋ⤧ā¤ŋ ā¤ā¤°ā¤Ŗā¤šā¤°āĨ
- ā¤ā¤Ąā¤ž ⤍ā¤ŋā¤¯ā¤Ž ā¤Ēā¤žā¤˛ā¤¨ā¤ž â ⤍ā¤ŋā¤ļāĨā¤ā¤ŋ⤤ ⤍ā¤ŋā¤¯ā¤Ž (ā¤ā¤¸āĨ⤤āĨ: ā¤ā¤žā¤° ā¤āĨā¤āĨā¤ā¤ž + ā¤ā¤¨ vs ā¤Ēā¤āĨā¤ā¤ž + ā¤ĒāĨā¤ĩā¤žā¤ā¤) ā¤ĒāĨ⤰⤝āĨ⤠ā¤ā¤°āĨ ā¤ā¤¨ā¤žā¤ĩ⤰ ā¤āĨā¤āĨā¤¯ā¤žā¤ā¤¨āĨ ⤰ bat ā¤ĩā¤ž penguin ā¤ā¤ā¤Ēā¤ā¤ŋ ā¤āĨ ā¤šāĨ⤍āĨā¤ ā¤šāĨ⤰āĨ⤍āĨāĨ¤
- ⤞āĨā¤Ŧ⤞ ā¤ā¤°ā¤ŋā¤ā¤ā¤ž ā¤ā¤Ļā¤žā¤šā¤°ā¤Ŗā¤Ŧā¤žā¤ ā¤¸ā¤ŋā¤āĨ⤍āĨ â goat ⤰ sheep ā¤ā¤ž ⤞āĨā¤Ŧ⤞ ā¤ā¤ā¤ā¤ž ā¤ā¤Ļā¤žā¤šā¤°ā¤Ŗ ⤠⤧āĨ⤝⤝⤍ ā¤ā¤°āĨ ⤤ā¤ŋ⤍āĨā¤šā¤°āĨā¤āĨ ā¤ĩā¤ŋā¤ļāĨā¤ˇā¤¤ā¤ž ā¤Ē⤤āĨā¤¤ā¤ž ⤞ā¤ā¤žā¤ā¤¨āĨāĨ¤
- ā¤¨ā¤¯ā¤žā¤ ā¤ā¤Ļā¤žā¤šā¤°ā¤Ŗā¤āĨ ⤠⤍āĨā¤Žā¤žā¤¨ â ā¤Ē⤤āĨā¤¤ā¤ž ⤞ā¤ā¤žā¤ā¤āĨ ā¤ĸā¤žā¤ā¤ā¤ž ā¤ĒāĨ⤰⤝āĨ⤠ā¤ā¤°āĨ ā¤¨ā¤¯ā¤žā¤ ā¤ā¤¨ā¤žā¤ĩā¤°ā¤˛ā¤žā¤ ā¤˛āĨā¤Ŧ⤞ ā¤ā¤°āĨ⤍āĨ (ā¤ā¤¸āĨ⤤āĨ: ⤏ā¤ŋ⤠vs ā¤ā¤¨)āĨ¤
- ā¤ā¤šā¤žā¤ ⤠⤏ā¤Ģ⤞ ā¤šāĨ⤍āĨ⤠â ā¤¤ā¤žā¤˛ā¤ŋā¤Ž ā¤ĄāĨā¤ā¤ž ā¤¸ā¤žā¤ā¤āĨ⤰āĨ ā¤ā¤ā¤Žā¤ž (ā¤ā¤¸āĨ⤤āĨ: ā¤ā¤ā¤āĨ ā¤ĒāĨ⤰ā¤ā¤žā¤°ā¤āĨ ā¤Ŧā¤žā¤āĨā¤°ā¤ž ā¤Žā¤žā¤¤āĨ⤰) ā¤āĨ ā¤šāĨ⤍āĨ⤠⤰ ā¤ā¤¸ā¤°āĨ ā¤ĒāĨ⤰āĨā¤ĩā¤žā¤āĨā¤°ā¤š ā¤ĩā¤ž ⤤āĨ⤰āĨā¤ā¤ŋ ā¤ā¤ā¤¨ ⤏ā¤āĨ⤠ā¤ā¤¨āĨ⤍āĨ ā¤ā¤˛ā¤Ģ⤞ ā¤ā¤°āĨ⤍āĨāĨ¤
đĄ ā¤ĩāĨā¤¯ā¤žā¤ĩā¤šā¤žā¤°ā¤ŋ⤠ā¤ā¤žā¤°āĨ⤝
- AI ā¤āĨ ā¤šāĨ ⤰ ā¤āĨ ā¤šāĨā¤ā¤¨āĨ¤
- data â pattern â prediction ā¤ĩā¤ŋā¤ā¤žā¤°āĨ¤
- ā¤ā¤ā¤ā¤ž ā¤ā¤Žā¤žā¤¨ā¤Ļā¤žā¤° ⤏āĨā¤Žā¤ž (ā¤ĒāĨ⤰āĨā¤ĩā¤žā¤āĨā¤°ā¤š ā¤ĩā¤ž ā¤āĨā¤°ā¤Ž)āĨ¤
- ⤍ā¤ŋā¤¯ā¤Ž: AI ⤞āĨ ā¤¸ā¤šā¤žā¤¯ā¤¤ā¤ž ā¤ā¤°āĨā¤, ⤤⤰ ⤍ā¤ŋ⤰āĨ⤪⤝ ā¤Žā¤žā¤¨ā¤ŋ⤏⤞āĨ ā¤ā¤°āĨā¤āĨ¤
đĻ SCORM ā¤ĒāĨā¤¯ā¤žā¤āĨā¤
⤝āĨ ā¤ā¤¤ā¤ŋā¤ĩā¤ŋ⤧ā¤ŋ SCORM 1.2 ā¤ĒāĨā¤¯ā¤žā¤āĨ⤠(imsmanifest.xml) ā¤āĨ ⤰āĨā¤Ēā¤Žā¤ž ā¤Ē⤍ā¤ŋ ā¤ā¤Ē⤞ā¤ŦāĨ⤧ ā¤, ā¤ā¤¸ā¤˛ā¤žā¤ ā¤āĨ⤍āĨ ā¤Ē⤍ā¤ŋ LMS ā¤Žā¤ž ā¤ā¤āĨā¤āĨ⤤ ā¤ā¤°āĨ⤍ ⤏ā¤ā¤ŋ⤍āĨā¤āĨ¤ ā¤
⤍āĨ⤤⤰ā¤āĨ⤰ā¤ŋā¤¯ā¤žā¤¤āĨā¤Žā¤ HTML (index.html) ⤞āĨ ā¤ĒāĨ⤰āĨā¤Ŗā¤¤ā¤ž ⤰ ā¤
ā¤ā¤ ā¤āĨ⤰āĨā¤¯ā¤žā¤ ā¤ā¤°āĨā¤āĨ¤
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